

It's extremely fast-paced and highly lethal, with grappling hooks, speed boosts and phase-shift abilities raising the skill ceiling of movement. It is as if Respawn laid out Titanfall on a table, took it to pieces, and figured out how to create a new game with the same essential parts. All of the same ideas return, from freerunning pilots to titan calldowns to NPC minions and limited-use power spikes, but each has been rethought. If Titanfall 2's singleplayer surprises with quality, then multiplayer surprises with the amount that has changed since the first game. It might not stick with you long after the credits roll, but the strength of the campaign as a whole is enough to make me want to spend more time in this world, to find out what other unexpected ingredients Respawn can introduce to the formula of man plus robot plus guns plus parkour. The central dynamic between protagonist Jack Cooper and the titan he is unexpectedly bonded with, BT, is perfectly enjoyable-The Iron Giant with killstreaks. The story is above-average triple-A action fare, punching above its weight in terms of spectacle and managing to fit in a few decent jokes amidst the battle-talk. If you're building a new PC, also take a look at our mid-range and high-end build guides.


For an assessment of how Titanfall 2 runs on both midrange and high-end PC hardware, check out our analysis of how it performs.
